Dwarf Fortress Premium is available on Steam. My mood right now:
Hopefully the additional devs will continue to improve polish, performance, and bug fixing, while Toady One can keep doing what he does.
Yet even in this excitement, I shudder to imagine the sanity damage that the Kitfox Games’ devs may have suffered from years of exposure to this game’s code base.
funniest thing about the mean sims glitch is that all my mean evil jackass sims love to dish it out but they canNOT take it. they wake up in the morning like “god I can’t wait to hurt someone’s feelings” but the moment someone mocks their outfit—which is constantly, because the glitch compels nice sims to be evil—they run back to bed to have a cry about it and develop anxiety disorders. REAL. digital hellscape.
played sims 4 for the first time and one of the married cis men had a desire to try for baby with his cis husband. i accidentally pinned it and could not unpin it. trying for baby is physically impossible. I tried to use cheats to give him a viable womb in create a sim but it wouldn’t let me do so retroactively. so I thought, maybe if they adopt the want for pregnancy will go away, and had them adopt a toddler daughter. but then the try for baby desire did not go away. since they now had an unwanted adopted child I tried to remove the toddler from the household, thinking this would send her back into the ether. it did not. instead she wanders the neighborhood like a feral cat. i thought the social worker would come and take her back so someone else could adopt her, but I guess there is no social worker in sims 4. so now the neighborhood is haunted by a smelly miserable baby that has no home but cannot die and everyone who sees her is uncomfortable. fucking omelas scenario.
no one is feeding her but every time she gets hungry she simply produces a carton of milk out of the ether and drinks it
OP— do ctrl+shift+C and type “testingcheats true” and then “cas.fulleditmode” into the bar, then go into CAS and change one of the sims to be able to get pregnant. mpreg is possible ALWAYS
thanks. the womb installation worked.
I’m sorry, this was dune mpreg the whole time and you never thought to mention? Iconic.
Collecting games is expensive and impractical, so I’ve cut back on it, except when it’s something with strong personal value
that I could donate to a museum collection later on.
…which is to say that now I have a copy of the enigmatic Knights of the Crystallion.
🦄
Look at that box! The crystal stallion hatching from the egg! And it comes with a poetry book!
If you haven’t heard of Knights of the Crystallion, please see my post! It’s a mysterious, bizarre game meant to simulate the life and spiritual practices of a druid-like culture that worships a massive skeleton. It asks you to invest in a new way of life. Baffling and immense. There’s nothing else like it.
here’s a video game idea which would probably be pretty hard to make fun but which I like as a concept:
Gameplay consists of short (~1 hour or less) runs, and a bunch of the rules governing how the game works are randomly generated and vary from one run to the next. As an example of the kind of variation you could have, there’s the common mechanic in roguelikes where e.g. a “blue potion” has different effects from one run to the next, and you have to figure out what it does this run, sometimes by doing something dangerous like drinking it, sometimes by other means. Here, though, more things are uncertain than in a traditional roguelike, and getting that information is riskier; it’s balanced such that you can’t expect to get, within a single run, all the information you would need to win. And you can’t carry information over to future runs because next time you’ll get a completely different set of rules.
But it’s played online, and although any ruleset is seen by each player only once, after one player loses a run another player is given the same ruleset. After losing a run a player can write a short message (maybe limited at 500 characters?) describing what they learned, and players can see the messages from everyone who has previously attempted the game with the same ruleset that they’ve been given. Once someone finally wins for that ruleset, everyone in the chain gets an email or a message to their account, which gives the full list of the messages written by players in the chain together with a video or transcript of the actual winning run.
i wish there was a site that was like. video game hints. that were less walkthroughs and more “it’s in this general area” or “this puzzle is easy if you picked up all seven clues. are you missing one?” or “don’t forget you can [mechanic].” sometimes im stumped but i dont want someone to just tell me the answer…
In a similar vein there is Before I Play which is a site that has contributions to kind of give you a heads up on stuff you probably would’ve liked to know ‘before you played’.
Warning that there may and will be spoilers, though they try to avoid them mostly. It’s a good resource if you constantly worry you’re missing something important or doing thing wrong.
The Room, but the protagonist has been replaced by an angry middle-aged man who calls everyone he meets a “shitbag”
A browser-based game in which you fight a bunch of people named after “shitbag"s until you’re number one on the “shitbag"s leaderboard
An RPG about a group of misfits trying to get across the USA and back to their college campus, with a twist – their car breaks down and when the mechanic says "shitbag,” they say “no,” and when the mechanic says “shitbag (continued),” they say “yes
A game in which players are asked a question to which you must reply "yes,” “no,” or “maybe,” and the players with the least impressive “no"s at the end of the game are punished by having their skin turn blue
A dating sim in which you get to ask a bunch of girls "what is the one thing you want to do in life?” and the girls will respond “shitbag”
Game Show, but each player (who is always a girl) is given three envelopes, and the object of the game is to get to be the one who opens her envelope and wins $3,000
A Facebook/MMO thing in which users can be promoted into positions of power by buying power-up tokens
The Sims, but the only difference is that your “sims” can say “shitbag”
A game about being a girl and having an adventure full of “shitbag"s, "shitbag (continued),” and “shitbag (cont’d)”
The Game Show, but the question of “who has the least impressive "no” is the person who is hosting the show
Lmfao Re that NASCAR finish hitting the outside wall to make second, in an interview after the guy said he played a lot of NASCAR video games growing up and you could get away with it in the game, he said he never knew if it would work in real life but that he tried it today. He said he did that in the video game when he was 8 lol.
Just like how Tecmo Bowl taught quarterbacks to drop back to their own end zone and throw 120-yard long bombs