kontextmaschine:
MGS Phantom Pain’s free on PS4 this month, so playing that. It’s striking how much “open world” is its own genre that’s quietly but TOTALLY indebted to MMORPGs, particularly WoW
- you ride a mount
- collecting plants and animals and minerals
- around an open world full of enemies you see before you aggro
- or sneak by
- to collect treasure
- for the townbuilding and crafting money sinks cause why not?
- but sometimes you’re in a special enclosed space for a scripted run
i waved this off for a bit but it’s really getting to me now
how I’m pretty sure aggro radius scales with level, and how much they encourage you to play old content (missions/dungeons)
by way of bonus challenges for completionists and an even more streamlined way that it leads to the new gear you want
it’s like the abortive gear level/instancing of AC:French Revolution finally met… ohh, whatever point I was trying to make GTA Online made it already
but I haven’t even gotten to the stage where the game apparently becomes an online townbuild/attack/defend resource gatherer with a real-money currency to hurry things
which sounds so on the nose it might be a Kojima tease no matter how much the mechanics suggest it
the outlier as open world games go is Just Cause, which somehow took its physics energy seriously enough to invent a “physics” base to match Skyrim’s “RPG” and Destiny’s “FPS” and MGSV’s “Stealth” and Zelda’s whatever
coulda been HL3, just saying