shrine to the prophet of americana

#vidya (446 posts)

Yakuza Zero discourse: Kiryu's so great, he's a friend to everyone! Yakuza Zero discourse: Kiryu says trans rights! me: well...

Yakuza Zero discourse: Kiryu’s so great, he’s a friend to everyone!

Yakuza Zero discourse: Kiryu says trans rights!

me: well he’s a friend to fathers that bless him dating their seven-year-old

me: or that are excited to meet a hostess exactly like but not actually their daughter

me: or eight-year-olds he buys porn mags for cause Boy Solidarity

me: but that’s mostly because outside of the physical combat and ritualized honor of the Dojima Family he has no idea how to say “no”

Tagged: yakuza 0 kazuma kiryu vidya

Once again, shoutout to Parasite Eve for having a level set at the NYC American Museum of Natural History that was clearly based...

Once again, shoutout to Parasite Eve for having a level set at the NYC American Museum of Natural History that was clearly based on a room-by-room description of the real AMNH

Tagged: parasite eve vidya

Further Yakuza 0 thoughts: Inspired me to learn the history of the actual yakuza and Kabukicho and Golden Gai. Interesting! This...

Further Yakuza 0 thoughts:

  • Inspired me to learn the history of the actual yakuza and Kabukicho and Golden Gai. Interesting!
  • This has been a nice tour of a wide variety of quite different but all distinctly Japanese styles and faces
  • I wonder if I’d appreciate it more if I was more familiar with Yakuza-movie tropes, but I think it’s mostly just performing them straight and I’m all “nice tropes!”
  • On the other hand I wonder if it’ll follow the (remade) original and build to a batshit SEGA arcade climax where you fight a helicopter on a rooftop
  • Now that I think of it that explains RE, too - Capcom also grew from an arcade model of storytelling as disjointed, increasingly much setpieces strung together by “yeah now this is happening” cutscenes
  • They totally filmed like 30 1-minute gravure shorts with 80s-ass music and color schemes
  • In fact, the music team must have loved going back to this whole 1988 Japan synth fantasia in general.
  • Fishing minigame!

Tagged: vidya yakuza 0

Needed something else to fill the "keep your thumbs and direction-oriented mind busy" vidya hole so I got Yakuza 0 on mad cheap...

Needed something else to fill the “keep your thumbs and direction-oriented mind busy” vidya hole so I got Yakuza 0 on mad cheap discount

Thoughts:

  • Wow, impressively new electronics in 1988 Japan looked like decently new stuff in the 1995 US, huh
  • the 0-Kiwami (1 remake) gap of 1988-1995 is interesting and adds depth to my understanding of a period when “where’s Japan at?” really mattered to America
  • the karaoke sequences where as they progress Kiryu becomes a player in the 80s-ass music video in his mind are hilarious
  • reserving judgement on the all-cash advancement system
  • In the first shot I noticed how not-ideal Kiryu’s tailoring was but dismissed it but then I saw Nishiki’s suit and heard him rag Kiryu on it and I realized they really put effort into animating fabric and made it matter
  • can’t wait to see Majima’s outfits
  • I was iffy about the Nishiki-Kiryu relationship carrying that weight in retrospect but it works
  • The Japanese is laconically simple but idiomatic enough that hearing it while reading a subtitle translation is really interesting, probably levels up my Japanese a bit, but more than that I can actually appreciate the more “actorly” delivery of cadence and character

Tagged: vidya yakuza 0

The Outer Worlds

The Outer Worlds

Obsidian took their Fallout experience and broke free!

Far enough that they could build a decent RPG on a decent shooter

Better than a good RPG on a novelty rendering platform

Better than whatever Fallout 76 was

It patches its gaps with AAA Best Practices, the bright containers and all and that’s good

The skills engine is a good evolution but maybe too sanded down

The conversation dynamic is where they shine but not made any more important than competing quest-worlds, less than the new Eastern European CRPGs

Even minor conversations branch off companions and equipment, nice but in a way Fallout 2 coulda done (minus animation)

The companions are good like BioWare, maybe 3/5 as polished but enough

Processes The Zeitgeist as fiber, side and companion quests are about asexual girl dates and himbos and all the chicks have queer hair and it doesn’t matter

It’s Fallout: Deus Ex in a world that is aware of BioShock and Firefly but not Rand or Heinlein

Tagged: vidya

So I just recently learned that people are required to write fanfiction in order to apply for localization jobs at Square Enix...

x0401x:

x0401x:

So I just recently learned that people are required to write fanfiction in order to apply for localization jobs at Square Enix and I’m pretty much not gonna get over that ever.

@the people asking me what the hell I’m talking about: buckle up.

One of my friends on here decided to apply for this thing a couple of weeks ago, and the first part is just like any normal job. You give your personal info, send your portfolio, try to meet the requirements, etc. All fun and games until you get to the bottom of the list, which says, and I quote:

“When applying, please submit the following task.

  • Task theme: please write in English an original text about a scene where the descendant of a villain from one of Square Enix’s titles is confronting a main character from the same title.
  • The timeline of the setting and the writing style do not matter.
  • Minimum 800 words, maximum 1000 words.
  • Please submit it in a file separated from your resume and job history.
  • We cannot accept questions regarding this task, so please take note of that.”

There you have it. Square Enix literally asks you to make up an OC and write about them having a face-off with one of the good guys to see if you’re fit to be a translator, and honestly???? Fucking power move right there.

Tagged: vidya

Wait, Baldur's Gate was developed by three practicing medical doctors as a side job?

Wait, Baldur’s Gate was developed by three practicing medical doctors as a side job?

Tagged: vidya

The marquee for Konami's 1991 Sunset Riders is colorized black & white.

The marquee for Konami’s 1991 Sunset Riders is colorized black & white.

Tagged: vidya

I like that RDR2 has that Chinatown in Saint Denis, the New Orleans standin. It's one of those Rockstar-as-Scorcese's-heir "hey...

I like that RDR2 has that Chinatown in Saint Denis, the New Orleans standin. It’s one of those Rockstar-as-Scorcese’s-heir “hey here’s a cool bit of American history you didn’t know” moments that yeah, even Gulf Coast port cities would’ve had one in this period, AND implicitly preempts any “hey, online players using Asian character models are anachronistic”, with just like one block and a single merchant worth of background design

Tagged: vidya rdr online rdr2 red dead redemption 2 red dead redemption online

In "actual military skills I picked up from vidya" news, I was just playing RDR and realized that somewhere along the line I...

In “actual military skills I picked up from vidya” news, I was just playing RDR and realized that somewhere along the line I figured how to plot a course through rough terrain using contour lines on a topographical map

Tagged: vidya orienteering

Oh, now I've placed Outer Worlds. It combines a streamlined RPG core that requires multiple playthroughs to exhaust with a 3D...

Oh, now I’ve placed Outer Worlds. It combines a streamlined RPG core that requires multiple playthroughs to exhaust with a 3D engine good enough for vent-crawling exploration and FPS action with a spread of moddable handgun/long gun/heavy/melee weapons. More than individual encounters in the waste it focuses things into zones with colorful setpieces and plenty of side pursuits, solvable through fighting, stealth, hacking, lockpicking, or dialogue challenges.

It’s not a successor to Fallout (which started as a tactical GURPS campaign of Wasteland), it’s a successor to Deus Ex.

And considering where that’s at right now (I noped out of Human Revolution on the first level) that might’ve for the best.

Tagged: vidya the outer worlds

Got The Outer Worlds, on the strength of a lot of praise as "more Fallout: New Vegas" and so far eeeeh. It just feels a little...

Got The Outer Worlds, on the strength of a lot of praise as “more Fallout: New Vegas” and so far eeeeh. It just feels a little recycled and second rate, unclear where it stands in the “AAA quest-driven open world” metagenre.

The nicest change from the previous first-person Fallouts, it feels less like an isometric world awkwardly inhabited in 3D. FPS combat is actually viable, slightly better than Skyrim and slightly worse than later Mass Effects. The V.A.T.S. -replacement is a slow motion that allows for better manual targeting, and the “inhaler” system makes health items part of the flow rather than a weirdly instant interruption.

The mechanics are streamlined. Attributes are stripped down to 6 with a 1-5 range, there are 7 main skills that each split into 2 or 3 specializations at skill level 50. (They do give interesting bonuses every 20 points tho.) There are 3 kinds of guns, each of which uses one of the 3 kinds of ammo. They are smoothly level-upgradeable, so not the reliance on finding one-off special versions as in Fallout.

There is a perk system, choosable every other level OR in return for accepting “Flaws” triggered by things you encounter, which is interesting. From the beginning, one available perk allows you to fast travel encumbered; common Borderlands-style vending machines also make the loot grind smoother. Smaller sub-regions starting with full (but initially unmarked) maps make blind exploration less of a thing.

From Borderlands it steals 4 hot-swappable weapons and lootable containers distinguished by color, but it’s not a loot-shooter, not least because stray items are scattered about indistinct from background objects until you’re pointing at them in pickup range.

The scenery is more colorful, which only makes you realize that indistinct grey rubble was hiding the behind-the-curveness of their visuals, here super-visible cause all the “looks” they go for I’ve seen better before.

Like, that’s the third-best grey-soiled valley with reddish grass and yellowish foliage I’ve ever seen in vidya. The fourth best take on those cliffs of hexagonal stone pillars. The third-best “Art Deco futurism” style. Maybe the second best Old West/Dirty Space Frontier look, but that’s where they transparently ripped the less interesting bits of Firefly into the Fallout house style.

The one thing from F:NV though, oh, the writing… well it does have a more robust dialog system than most, with multiple speech skills and branches triggering off attributes, skills, clothes, companions, and previous actions.

And there are multiple ways to complete missions, and like NV it pushes back on genre awareness: doing everything and choosing the “I’m the BEST boy” options doesn’t always lead to the best result. But honestly on that level I’d recommend Witcher III or Kingdom Come first, what I’ve seen so far is still a little broad and blunt.

The Fallout series could have atmospheric storytelling and abandoned messages from both the pre- and post-apocalypse, on the ironic themes of “gee this consumer utopia is great, hope its basis in militarism and corporate greed never comes back to bite me” and “well, it looks like we’ve managed to survive in this harsh frontier after all, time to ::TOTALLY DESTROYED BY THE SAVAGE WORLD::”, so far what I’ve seen that’s been collapsed into “gee, this savage frontier based on militarized corporate greed is a utopia, time to ::DESTROYED BY BOTH::”

And like, that’s maybe the third-best riff on Objectivism/Scientology I’ve ever seen in vidya? Maybe?

I dunno, I’m still in the first zone, maybe it gets better, and it’s certainly above whatever Fallout 76 was, but I wouldn’t be surprised if I conk out on it faster than 4.

Tagged: vidya the outer worlds

In RDR Online just encountered a side objective A Mexican girl on a rock trapped by 3 wolves, by Riggs Station, the "Normally, I...

In RDR Online just encountered a side objective

A Mexican girl on a rock trapped by 3 wolves, by Riggs Station, the “Normally, I am better prepared” one

And it was the best, most authentic time I can remember in vidya where they balanced expository dialogue with “this is not this character’s regular language” characterization

Kontextmaschine is HERE for quality voice acting/direction/writing

Tagged: vidya

Modern Warfare, of all things, did the you-personally-are-a-bastard thing very well multiple times. No Russian is downright...

Anonymous asked:

Modern Warfare, of all things, did the you-personally-are-a-bastard thing very well multiple times. No Russian is downright excellent at that. "Oh shit, the terrorist group you're infiltrating is doing some actual terrorism" gives you approximately 0,5 seconds to decide whether you're a good guy or a bad guy, and it'll take you at least 5 to realise there are no good choices in this situation, by which point you've either already reflexively pulled the trigged, or just stood by and watched.

shieldfoss:

Separate Anon: I’d say Mass Effect 2 was one of the few effective uses of “Oh no, you chose to be a bastard”, considering you’re not choosing between adopting orphans or strangling puppies but between investigating the scene calmly and peacefully at risk to yourself and your mission or putting a bullet through a suspect’s brain before they can shoot you or anything of yours or just plain run away. Maybe not ideal, but at least it makes logical sense in a way that makes both options viable and relatable.

I liked No Russian, I didn’t play ME2.

Not that No Russian was art or anything - I only played it once (unlike All Ghillied Up which was fantastic and which I’ve played several times) - but I liked it, partially because the game doesn’t go out of its way to blame me for playing it. There’s two paths through that are really the same path so no matter what you end up with the same disastrous consequences that aren’t blamed on you, the player.

I appreciated that.

ME2, of course, has been wildly lauded the world over, so it’s easy to believe they got things right.

Honestly what I don’t think gets enough respect is the opening of MW1, where you first run through a plywood simulation of your mission at base camp, and it tells you your recommended difficulty is based on your performance and there’s a trophy tied to it, so of course you redo it until you get it perfect, smoothly gliding through this course shooting pop-up “bad guy” targets

And then you do the actual mission, and you’ve got such muscle memory for it by now it takes a bit to sink in that you’re just massacring these totally nonthreatening sailors calmly doing random jobs, or stumbling around drunk, or asleep in their bunks

Tagged: vidya

Okay.

glutko:

Okay.

Tagged: vidya

Collecting games is expensive and impractical, so I've cut back on it, except when it’s something with strong personal value ...

obscuritory:

Collecting games is expensive and impractical, so I’ve cut back on it, except when it’s something with strong personal value that I could donate to a museum collection later on.

…which is to say that now I have a copy of the enigmatic Knights of the Crystallion. 🦄

image

Look at that box! The crystal stallion hatching from the egg! And it comes with a poetry book!

If you haven’t heard of Knights of the Crystallion, please see my post! It’s a mysterious, bizarre game meant to simulate the life and spiritual practices of a druid-like culture that worships a massive skeleton. It asks you to invest in a new way of life. Baffling and immense. There’s nothing else like it.

image

Tagged: vidya

Tagged: vidya not wrong

Independent of any treatise for the sober minded, I find it very difficult to be offended by any potty words employees of...

Independent of any treatise for the sober minded, I find it very difficult to be offended by any potty words employees of Respawn might have uttered. I got pretty high walls I guess. Where they got into weird territory was calling people who play their free to play game freeloaders. If you listen long enough, people will tell you things they really, really don’t want you to know.

Tycho https://www.penny-arcade.com/news/post/2019/08/23/hunger (via bambamramfan)

Well, yeah. The phrase is “the customer is always right”, but if you’re playing a f2p game without spending, you’re not a customer, you’re a worker, servicing the customers by filling out the servers, giving them someone to compete against or impress, being given access to the game in compensation.

And the broader narrative this draws on is one of entitled game industry workers forgetting their place and showing insufficient respect for the players, who are the ones enabling the industry to even exist, after all. Which this is a good example of, just not the way people seem to think.

Tagged: vidya

Several decades after playing the Skate or Die and Tony Hawk series, I now understand the significance of goofy vs. regular foot...

Several decades after playing the Skate or Die and Tony Hawk series, I now understand the significance of goofy vs. regular foot thanks to Lime scooters

Tagged: vidya

If you are frustrated playing Fire Emblem cause it's practically impossible to fight every battle and keep every named unit...

If you are frustrated playing Fire Emblem cause it’s practically impossible to fight every battle and keep every named unit alive to see how their story plays out, you are missing what Fire Emblem has to say about war

Tagged: vidya