Remembering how early when I arrived in Portland I was a little lost driving around and came upon the Burnside Skatepark and was like “oh, I recognize this, I know where we are… no, wait, that’s a Tony Hawk memory”
I remember a SNES-era game that was like Lemmings with medieval knights, like they’d pour out and start wandering and bounce off stuff and you had a limited number of powerups to turn them into special roles and you’d be trying to siege a castle or something? Does this ring a bell for anyone?
If you’re fighting barehanded against someone with a club (or even sword!) what you want to do is get so close to them they can’t swing it at you and attack the arms they’re holding it with.
As a general rule though you’re better off running away than trying to fight an (even melee!) armed opponent unarmed, or at least picking up a branch or a rock or something
Realizing that my Japanese-derived fighting training involving “attack the arms” actually explains a lot of vidya mechanics from the 8- and 16-bit era
It wasn’t as strong as No Russian or Connor Kenway, but the climax of Far Cry 5, where the cult prophecies come true as a nuclear exchange you realize was being teased in atmospheric broadcasts all along that just never intersected with the plot at all until then, is up with them as AAA games playing with expectations of the form.
Or, as I always like to invoke here, the opening of Modern Warfare 1’s campaign, where an achievement incentivized you to replay the mission mock-up tutorial level until you have it on rails so that when you do it for real you’re so in the rhythm you don’t notice you’re cold-bloodedly killing people who in no way represent a threat
gonna become a gaming gatekeeper but specifically the outgroup is people who mostly play shooters. like. shooters are so shallow. if you only play them you might as well be some mom playing candy crush. new hill to die on
ok but consider that this is not a remotely new hill, in fact this was the party line of hipster retro gamers and indie game fans in the shooter-dominated landscape circa 2010.
The forgotten wisdom of the ancients! How often we must relearn the lessons of our ancestors! Reject modernity return to tradition
I thought you meant like, gun games
Yeah when you see enough retro arcade stuff you realize they descend from like, mechanical shooting gallery cabinets, not Space Invaders
It wasn’t as strong as No Russian or Connor Kenway, but the climax of Far Cry 5, where the cult prophecies come true as a nuclear exchange you realize was being teased in atmospheric broadcasts all along that just never intersected with the plot at all until then, is up with them as AAA games playing with expectations of the form.
Been taking a side jag to play Everybody’s Gone To The Rapture, which is “to the traditional sounds of an English summer, the drone of lawnmowers, the smack of leather on willow, has been added a new noise”, The Game
Finally started Disco Elysium, and as dialogue system-heavy RPGs that open with you returning to awareness memory-blank in a ratty joint in the seedy neon Art Deco future go, it’s beating the SNES Shadowrun so far
Remembering all the sites like “ff7base” or “ffiix-planet.net” that would pop up as like fanmade teasers for the English releases of 90s Square JRPGs, and maybe 3 or 4 would emerge sustaining and they’d get occasional drips of “exclusive” screens and stuff
Can’t tell if Thanatos is supposed to be one of Zagreus’ exes like Megara or like an adoptive brother and Hades is a treatment of ancient myth that takes brotherly love seriously