shrine to the prophet of americana

#pinball (183 posts)

At the first* pinball tournament since the plague *I went to one in the interregnum after vaccines but before variants but...

At the first* pinball tournament since the plague

*I went to one in the interregnum after vaccines but before variants but clearly was not ready, trying to parse that bar’s visual field of neon murals and wires from the ceiling was much

Tagged: pinball

Something maybe not obvious to casual players is that these outlane posts (Godzilla pictured here) can be set by the operator to...

Something maybe not obvious to casual players is that these outlane posts (Godzilla pictured here) can be set by the operator to 1 of 3 positions (or omitted entirely) which effectively sets how wide the opening is and thus how often balls bounced in that general direction go in and drain

Tagged: pinball

Avengers: Infinity Quest pinball is admirably a progression of the state of the art on several things instead of revolutionary...

Avengers: Infinity Quest pinball is admirably a progression of the state of the art on several things instead of revolutionary on any.

Like there’s a bit like “what if we put a TOTAN spinner on a Cirqus Voltaire pop-up”

Tagged: pinball

If you're a pinball insider, you appreciate that with its playfield and theming Munsters did a head-fake at being a Monster Bash...

If you’re a pinball insider, you appreciate that with its playfield and theming Munsters did a head-fake at being a Monster Bash sequel but the ruleset is nothing alike (or like Addams Family, which was the champion of the DMD [“dot-matrix display”] era of pinball)

Tagged: pinball the munsters

You know, I tend to forget there's a Robin Williams pinball table (They didn't actually get likeness rights)

You know, I tend to forget there’s a Robin Williams pinball table

(They didn’t actually get likeness rights)

Tagged: pinball likeness rights robin williams hook

Tagged: pinball

Tagged: pinball halloween

kontextmaschine:

kontextmaschine:

Yeah aside from AC/DC and Metallica, the classic rock tables aren’t that good, they’re clearly aimed at the home collector market where maybe the theme helps win a place in someone’s mancave, the play is kinda uninspired and I don’t think the guys who did the theming actually knew or cared about Rush.

Ah, Iron Maiden was good too, and KISS was playable if not much depth.

Aerosmith was iffy, Led Zeppelin was iffier, Rolling Stones was shovelware from their nadir, The Beatles was actually a backdoor Seawitch remake

Tagged: pinball

kontextmaschine:

Yeah aside from AC/DC and Metallica, the classic rock tables aren’t that good, they’re clearly aimed at the home collector market where maybe the theme helps win a place in someone’s mancave, the play is kinda uninspired and I don’t think the guys who did the theming actually knew or cared about Rush.

Tagged: pinball

Tagged: pinball I kind of assume everyone with headphones on while playing pinball is listening to Rush

Stern are totally going to remember this (good-flowing, licensed directly from Marvel and not the movies) table as "their...

Stern are totally going to remember this (good-flowing, licensed directly from Marvel and not the movies) table as “their Avengers table” and memory hole the actual (movie, barely playable shots even with the code reworked) Avengers table

Tagged: pinball

Stern Pinball now waving off their usual schedule of new tables because their manufacturing is 6 months backlogged on orders...

Stern Pinball now waving off their usual schedule of new tables because their manufacturing is 6 months backlogged on orders already, regularly seeing good reports of new tables from manufacturers I’d never heard of before

Tagged: pinball

So pinball is made by a small enough group of people there are constant in-jokes and references, one of them, Pat Lawlor, the...

So pinball is made by a small enough group of people there are constant in-jokes and references, one of them, Pat Lawlor, the classic 80s-on designer (he did The Addams Family and Twilight Zone) was known early on for the natural disaster-themed Earthshaker! and Whirlwind, so when upstart company Jersey Jack commissioned a table, Dialed In from him to kind of establish their claim to industry regularity, it is essentially an unlicensed SimCity disaster menu-themed table

Tagged: pinball pat lawlor

Lyman Sheats, an absolute pinball legend, dead today

Lyman Sheats, an absolute pinball legend, dead today

Tagged: pinball Lyman Sheats

should be able to leave kudos on scientific studies. i liked your paper dude keep at it

holyunholy:

holyunholy:

should be able to leave kudos on scientific studies. i liked your paper dude keep at it

sorry, Dr. Dude

Tagged: pinball

One of my proudest pinball memories was beating the guy who designed this table, World #1 player Keith Elwin, on a table from...

One of my proudest pinball memories was beating the guy who designed this table, World #1 player Keith Elwin, on a table from his personal collection

Tagged: pinball keith elwin

A reader in San Diego took me out for drinks and I was like "I recognize this route" and then "I recognize this bar". I had been...

A reader in San Diego took me out for drinks and I was like “I recognize this route” and then “I recognize this bar”. I had been exactly there for the It Never Drains In Southern California pinball tournament back when I was in LA. Anyway it was a ton of fun, thank you and and an invitation to all the rest of you to take me out for drinks.

Tagged: pinball san diego

can you throw out a brief review of Theatre of Magic for me? that was my favorite table growing up but I don’t have much basis...

Anonymous asked:

can you throw out a brief review of Theatre of Magic for me? that was my favorite table growing up but I don’t have much basis for comparison other than “this is really stylish and easier than Medieval Madness”

kontextmaschine:

Given how everywhere it was when I showed up in Portland I’m not sure I’ve played it in the last 3 years. I was going to say I liked the way you could (in that late 90s way) advance through either the crate or the ramps (so weak not-up-the-ramps flipper coils or a broken crate mech don’t alone ruin the game) but I might be thinking about Scared Stiff

I also like how it was a sterling early example of chaining multiballs together

Tagged: pinball

can you throw out a brief review of Theatre of Magic for me? that was my favorite table growing up but I don’t have much basis...

Anonymous asked:

can you throw out a brief review of Theatre of Magic for me? that was my favorite table growing up but I don’t have much basis for comparison other than “this is really stylish and easier than Medieval Madness”

Given how everywhere it was when I showed up in Portland I’m not sure I’ve played it in the last 3 years. I was going to say I liked the way you could (in that late 90s way) advance through either the crate or the ramps (so weak not-up-the-ramps flipper coils or a broken crate mech don’t alone ruin the game) but I might be thinking about Scared Stiff

Tagged: pinball

Since you worked on casino games, how similar is casino game development to video game development? Also, since you have...

Anonymous asked:

Since you worked on casino games, how similar is casino game development to video game development? Also, since you have experience making actual gambling machines, how does the design process of making literal slot machines compare to the development of loot boxes in video games?

askagamedev:

First, designing a loot box system is very different from designing a slot machine. It’s important to understand how slot machines actually work. Slot machines results are driven purely by the math of the pay tables. This is why casino game companies employ a lot of mathematicians - it is the mathematicians’ job to come up with mathematically equivalent pay tables in order to make sure that the overall payout numbers work out correctly. The casino sets their desired payout percentage for the slot machine and the machine uses those tables to determine how big the jackpots can be and their chances of triggering in order to match those desired payout percentages. The design of a slot machine is primarily about making it look visually appealing to a specific segment of the audience. Slot machine mechanics are built on established government rules that set their behavior - we cannot create things like game mechanics that incorporate skill into slot machines by law. The math of the payouts is all handled by mathematicians constructing pay tables and engineers who build the system according to the government regulations (more on that later).

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The main difference between a slot machine and a loot box system is the value generated to the user. Casino games pay out one single thing - cash in various amounts. There is no additional value for the player. You can’t meaningfully win anything else - no movie tickets, hotel accommodations, restaurant credit, etc. for playing casino games. There are no diminishing returns on gambling, as mandated by law. There is no difference in value for players - $10,000 is $10,000, no matter who wins it. You either win more money than you lost or you don’t. This is very different from designing a loot box system. Loot boxes can’t exist on their own like casino games can, the loot boxes exist as a means to distribute different elements of value to players within a greater game whole. Loot boxes hold no value without the rest of the game, and the items that a player obtains from a loot box - the skins, emotes, sprays, characters, items, etc. - all hold varying amounts of value to different players. New and casual players , for example, find the more common loot box results more useful than deeply enfranchised players who already have them. It is up to us as game designers to create value within the loot box system for players to engage with it. Designing a loot box system for resource distribution is a whole deep-dive topic for another day.

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There is very little actual game design crossover between casino games and video games. The underlying logic for casino games are built on existing game rules (e.g. Blackjack, Keno, Poker, Bingo, etc.) that are enforced by the state and federal government so we literally cannot change the game rules for the casino games proper. Any game design - game mechanics, etc. - is reserved solely for bonus games, the small flash-style mini-games that appear every so often for a big winner. The trick with bonus games is that they actually don’t matter - the amount of the player’s win is determined by the server RNG, so bonus game performance generally has no effect on the amount of money they win from the machine - you can’t win more by being a better player. The game designer’s job at a casino games company is to make sure that the bonus game is engaging for those few seconds the winner gets to play them (and maybe attract other players who are watching).

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Art for casino games is almost entirely simplistic 2D and flash-style graphics. The vast majority of casino games are reskins of each other - they have different facades, but the underlying math, mechanics, and systems are all identical. Engineering-wise, there is more crossover with gamedev - all modern casino games are client/server setups with network connections because they must be able to reproduce all prior transactions by law in case of things like power outages at various stages of the game. This is necessary in order to avoid lawsuits - if the player sees a jackpot right before the power goes out, the casino system must be able to reproduce the result when the power returns in order to validate the win. All of these edge cases and legal requirements makes working on games very much like constantly fixing cert bugs. Most tasks are about meeting the legal requirements for the machine to run properly.

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Got a burning question you want answered?

The field of recreational game design that crosses over most with casino gaming is pinball. Basically until the invention of flippers, pinball was pachinko-style gambling, and the industry did historically have Chicago mob ties. Bally Pinball is the same Bally as Bally Casinos (and, weirdly, Bally Gyms), and Williams still exists even if they no longer make pinball – with the spread of tribal casinos they found it more profitable to focus on gaming machines.

Tagged: pinball