Still playing Witcher III. Got me thinking about how 3D open-world sandboxes have all been converging on some sort of...
Still playing Witcher III. Got me thinking about how 3D open-world sandboxes have all been converging on some sort of all-genres-in-one standard.
You know, combat and climb-based 3D environmental navigation from beat-em-ups; leveling, skill progression, simultaneous quest-based structure and loot from corpses by way of RPGs both C- and A-, simple “mysteries”, dialogue trees, and collecting random objects to assemble into tools from point-click adventures…
But that’s not ALL genres, is it? And I think that’s why granddaddy of the field GTA is starting to show its age - it derives its lineage from different genres: vehicles from racers and flight sims; combat and multiplayer modes from FPSes (rendered, uh, TP); jump-based ascent, self-contained mission structure, character power increasing from weapon powerups and currency objects that spawn on enemy death and get tracked in the HUD from platformers.