{"version": "1.0", "type": "rich", "title": "Like, I always used to plan too long-term, in Spiderweb games (Exile/Avernum) I'd always clear out the first goblin caves and...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/720906264198135808/", "html": "<p>Like, I always used to plan too long-term, in Spiderweb games (Exile/Avernum) I&rsquo;d always clear out the first goblin caves and keep going back to pick up every least valuable loot, like the rocks that weren&rsquo;t even ranged equippable until after Nethergate, to haul back to town and sell and then buy all the skills the pay-trainer offered up to full before I moved on</p><p>Which crosses <i>very</i> productively with the thing where I can game out contemporary trends to tell where they&rsquo;ll eventually end up</p><p>Which is maybe part of how it works out that I am now more amazingly well-positioned than I could <i>ever</i> imagine.</p><p>Like, in 1999 I was like &ldquo;anime, happy hardcore, JRPGs, and Daft Punk is the important stuff going on&rdquo; and with the benefit of hindsight <i>was I wrong?</i></p>"}