{"version": "1.0", "type": "rich", "title": "I think it was probably very good for me, in my childhood-to-early-teenagerhood, that I was able to be one of the most skilled /...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/706643069519413248/", "html": "<p><a class=\"tumblr_blog\" href=\"https://moonlit-tulip.tumblr.com/post/706625167180382208/i-think-it-was-probably-very-good-for-me-in-my\" target=\"_blank\">moonlit-tulip</a>:</p><blockquote><p>I think it was probably very good for me, in my childhood-to-early-teenagerhood, that I was able to be <i>one of the most skilled / competent people within my social sphere</i>, for one of my social spheres.</p><p>Specifically: there was this browser game site, Funorb, that used to exist. And I played games on it a lot, and was pretty competitive about it. There weren&rsquo;t <i>official</i> all-time highscores, but there were official records of who&rsquo;d done the best at achievement hunting across the site&rsquo;s games, and there were unofficial all-time highscores, and I did my best to climb towards the top of several of these. I never got #1 anywhere, but at my peak I was somewhere around #10 on the achievement-hunting scoreboard, and there were several games in which I was able to get to the #2 or #3 slot on the all-time highscores.</p><p>And this helped me a lot, psychologically, on multiple axes. It let me develop a sense of what it&rsquo;s like from the inside to <i>be an expert</i> in a field, and to chat with and learn from the other experts. It let me build an intuition that getting really good at a thing is <i>possible</i>, that it&rsquo;s an option available to me, even if it might be hard and take practice. It let me learn <i>how</i> to become good at things, on the practice-techniques level. In general, it&hellip; <i>trained me in what it&rsquo;s like to be more successful at something than most people are</i>? Which is a useful thing to be trained in, for almost any goals a person might want to pursue!</p><p>(Not the <i>only</i> useful thing, by any means. Most of my particularly-ambitious projects post-Funorb, thus far, have mostly fallen down for reasons such as lack of project-management skill, executive dysfunction, the projects taking long enough for me to lose interest and go off to do other things instead, and so forth. But <i>a</i> useful thing. One important one among many, good for building momentum and <a href=\"https://href.li/?https://thingofthings.substack.com/p/grayed-out-options\" target=\"_blank\">un-greying options</a>.)</p><p>The question, then, is: how can we scale this? Funorb had ~300,000 accounts with at least one achievement unlocked in at least one game, of which at least a few thousand were reasonably active for a reasonably long time, and the impact of being among the top players would have been much less if the pool had been smaller. But then what about everyone who <i>wasn&rsquo;t</i> one of the top players, who just played casually at the mid-tier of a handful of games? How can we arrange things so they, too, get the chance to have that experience of Unusual Competence?</p><p>The answer, I think, is siloing. Don&rsquo;t just have a single metric of competence; have lots of them, such that a person can become an outlierly expert in a small handful while others do the same elsewhere, and thus everyone can get the experience of being an outlierly expert at <i>something</i>. Which Funorb, in fact, did! It had a few dozen games, many of which had multiple modes. I was one of the top players overall, sure, but the place where I had the most visceral sense of expertise wasn&rsquo;t for my overall rank but rather in the <i>specific games and modes</i> where I was one of the all-time top players. And there were relatively few such games! Only four coming to mind off the top of my head, and perhaps another few I&rsquo;m forgetting right now, out of the ~40 on the site.</p><p>Actually implementing this at maximum society-wide scale\u2014engineering the world to allow any kid who wants to to get to experience being a world-class expert at something, and have it be <i>real</i> and not a fake participation prize, because lots of other people genuinely have done that same thing in a non-expert capacity\u2014seems likely to be hard. And it&rsquo;s not the sort of ambitious society-engineering project I myself expect to find my comparative advantage in, relative to various others that I&rsquo;ve been scheming about over the past year or two. But it <i>is</i>, I think, a worthy project in the abstract, one that I hope <i>someone</i> figures out some way to implement.</p></blockquote>"}