{"version": "1.0", "type": "rich", "title": "SONIC before Sonic", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/658205422716698624/", "html": "<p><a href=\"/post/130586254913/\" class=\"tumblr_blog\" target=\"_blank\">kontextmaschine</a>:</p>\n\n<blockquote><p>So, more than 15 years before the hedgehog mascot made his debut, Sega was <a href=\"http://www.arcade-museum.com/manuf_detail.php?manuf_id=1040\" target=\"_blank\">making Spanish pinball games</a> <a href=\"http://segaretro.org/Sega,_S.A._SONIC\" target=\"_blank\">under the name</a> \u201cSONIC\u201d. That\u2019s a cute little quirk.</p><p>SEGA actually made pinball games for a while in the \u201890s too, after it absorbed the pinball arm of Data East, which it had previously distributed abroad. The Japanese tables aren\u2019t well respected by competitive players - though the playfields were often pretty interesting and they introduced some major technical breakthroughs, the tendency was to have poorly designed rulesets. <br/></p><p>Sometimes this meant the \u201cbest\u201d move was to ignore all the interesting stuff in favor of doing one boring thing with an unbalanced risk/reward ratio over and over; often it meant that scoring didn\u2019t scale with difficulty of starting features, such that a player that completed numerous intricate maneuvers to start advanced modes would be outscored by someone that started a trivially easy mode and got a few lucky bounces.</p><p>This <i>was</i> during the golden age of arcades, though, you could make an argument that the extensive (if competitively worthless) novelty and the front-loaded scoring were reasonably aimed not at the narrow market of pinball theorycrafters but at the broader \u201cchildren who like flashing lights\u201d. Also helping to draw eyeballs, SEGA/Data East were pioneers in theming their games around big-name licensed properties.</p><p>Now, American manufacturers had <a href=\"http://www.ipdb.org/machine.cgi?id=1125\" target=\"_blank\">done</a> <a href=\"http://www.ipdb.org/machine.cgi?id=2010\" target=\"_blank\">licensed</a> <a href=\"http://www.ipdb.org/machine.cgi?id=1687\" target=\"_blank\">tables</a> for a while, and off-brand and ersatz themes were a tradition -\n<a href=\"http://www.ipdb.org/machine.cgi?id=1219\" target=\"_blank\"> Hollywood Heat</a> was really Miami Vice, <a href=\"http://www.ipdb.org/machine.cgi?id=303\" target=\"_blank\">Black Belt</a> was kinda Karate Kid, <a href=\"http://www.ipdb.org/machine.cgi?id=4338\" target=\"_blank\">\nNo Good Gofers</a> and <a href=\"http://www.ipdb.org/machine.cgi?id=2508\" target=\"_blank\">Teed Off</a> were more or less a competition to pull off a better take on Caddyshack, <a href=\"http://www.ipdb.org/machine.cgi?id=804\" target=\"_blank\">F-14 Tomcat</a> was Top Gun. The licensed <a href=\"http://www.ipdb.org/machine.cgi?id=2252\" target=\"_blank\">Space Invaders</a> was actually Alien, oddly enough.</p><p>(and the Spanish and Italian ones seemed to have the same relationship to IP as <a href=\"/post/91262371138/\" target=\"_blank\">t-shirt manufacturers</a> - SONIC [by then independent of SEGA] did a Star Wars that I\u2019m not sure is any more legitimate than <a href=\"https://en.wikipedia.org/wiki/D%C3%BCnyay%C4%B1_Kurtaran_Adam\" target=\"_blank\">Turkish Star Wars</a>)</p><p>But those had traditionally been mixed in with original properties or generic themes. Popular subjects were various sports, pool or casino gambling - which were the themes of \u201clast man standing\u201d manufacturer STERN\u2019s <a href=\"http://www.ipdb.org/machine.cgi?id=4459\" target=\"_blank\">last</a> <a href=\"http://www.ipdb.org/machine.cgi?id=4492\" target=\"_blank\">three</a> non-licensed <a href=\"http://www.ipdb.org/machine.cgi?id=4502\" target=\"_blank\">games</a>, complete turds largely dumped on the European market in 2000.</p><p>Now that pinball\u2019s in a renaissance new manufacturers are showing up but it\u2019s not clear that\u2019ll break the trend. Jersey Jack, the first people to actually deliver on their \u201clet\u2019s make a pinball game, gang!\u201d mission (this usually goes the same way as \u201clet\u2019s make a retro JRPG, gang!\u201d, there was an Arkh Project thing with a Big Lebowski table last year) are polishing a Hobbit table now, after making their debut in 2013 with, of all things, <a href=\"http://www.ipdb.org/machine.cgi?id=5800\" target=\"_blank\">The Wizard of Oz</a>.</p><p>I was going to say that the very newest underdog startup, Spooky Pinball, finally broke the trend with their <a href=\"http://www.ipdb.org/machine.cgi?id=6161\" target=\"_blank\">America\u2019s Most Haunted table</a>. But on further investigation that\u2019s not true - of all things, it\u2019s based on <a href=\"http://www.imdb.com/title/tt2330458/\" target=\"_blank\">an independent film</a> that\u2019s parodying basic cable \u201cparanormal investigator\u201d docu-reality shows, apparently playing up the fact that they\u2019re a bunch of grown-ass adults running around playing Scooby Doo.</p><p>So.<br/></p></blockquote>"}