{"version": "1.0", "type": "rich", "title": "I really appreciate how, while Serious Gamers have been having Serious Discussions about what the genre nomenclature should be...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/636417982643486720/", "html": "<p><a href=\"https://prokopetz.tumblr.com/post/636417149656858624/ferrousferrule-prokopetz-prokopetz-i-really\" class=\"tumblr_blog\" target=\"_blank\">prokopetz</a>:</p>\n\n<blockquote><p><a href=\"https://ferrousferrule.tumblr.com/post/636416797687627776/prokopetz-i-really-appreciate-how-while-serious\" class=\"tumblr_blog\" target=\"_blank\">ferrousferrule</a>:</p><blockquote><p><a href=\"https://prokopetz.tumblr.com/post/636410830710358016/prokopetz-i-really-appreciate-how-while-serious\" class=\"tumblr_blog\" target=\"_blank\">prokopetz</a>:</p>\n\n<blockquote><p><a href=\"https://prokopetz.tumblr.com/post/636410069909684224/i-really-appreciate-how-while-serious-gamers-have\" class=\"tumblr_blog\" target=\"_blank\">prokopetz</a>:</p><blockquote><p>I really appreciate how, while Serious Gamers have been having Serious Discussions about what the genre nomenclature should be for the 2D <i>Legend of Zelda</i> games and their various imitators, the community-driven tagging systems on various online storefronts have simply settled on calling them top-down metroidvanias. Like, you had your chance, Serious Gamers, and you let it pass you by \u2013 the mob has spoken! It\u2019s all metroidvanais now!<br/></p></blockquote>\n<p><a href=\"https://tmblr.co/mMQc5t8u5-6XATSSs8C8wTA\" target=\"_blank\">@kemayo</a> replied:</p><blockquote><p>\nI mean, I think I object to that only on the \ngrounds that it\u2019s retroactively applying the names of later games to \nearlier ones. Clearly, metroidvanias should actually be side-scrolling \nZeldalikes. Except there was that side-scrolling Zelda bit. Fuck. <br/></p></blockquote><p>Honestly, the perfect game for me would probably be one that plays like <i>A Link to the Past</i> in the overworld, but switches to a <i>Super Metroid</i> style platformer inside caves and dungeons. Every item and upgrade works in both modes and has distinct top-down and side-scrolling functionality. There are boss fights of both types, and the final boss somehow contrives to switch modes between phases.</p><p>(Yes, I\u2019m aware that <i>Link\u2019s Awakening</i> plays with the idea a little, but its side-scrolling gameplay is really half-baked, even in the remake, and doesn\u2019t do anything interesting with it outside a handful of one-off setpieces. I want to see someone do a proper job of it!)<br/></p></blockquote>\n\n\n<p>Am I misremembering Zelda 2 doing that exact thing?</p></blockquote>\n<p><i>The Adventures of Link</i> has precisely the opposite problem: its overworld gameplay is so thin it\u2019s practically nonexistent. Basically, the franchise has one decent side-scroller with terrible top-down gameplay, and several decent top-down puzzlers with very perfunctory side-scrolling segments, but not once has it put the good bits of both together!<br/></p></blockquote>\n\n\n<p>So kinda the opposite of Blaster Master</p>"}