{"version": "1.0", "type": "rich", "title": "something that I think about is in the 90s the Air Force realized it could dial back primary training\n (which is like, stick you...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/630084049325719552/", "html": "<p><a href=\"https://rendakuenthusiast.tumblr.com/post/629498063703179264/kontextmaschine-something-that-i-think-about-is\" class=\"tumblr_blog\" target=\"_blank\">rendakuenthusiast</a>:</p><blockquote>\n<p><a href=\"/post/629497615844818944/\" class=\"tumblr_blog\" target=\"_blank\">kontextmaschine</a>:</p>\n<blockquote>\n<p>something that I think about is in the 90s the Air Force realized it could dial back primary training</p>\n<p>(which is like, stick you in a forgiving trainer plane and teach you how to fly An Airplane At All)</p>\n<p>because off of vidya cadets instinctively knew <i>how</i> to move an airplane<br/></p>\n</blockquote>\n<p>Genuinely surprised video games, particularly early 90s video games, gave you instincts that were actually materially useful for flying a plane. Assuming this actually works, it should work for civilian pilots too, right?<br/></p>\n</blockquote>\n<p>I mean, &ldquo;push the controls forward and the nose will point down, you&rsquo;ll descend and gain speed; pull back and the nose will go up, you&rsquo;ll ascend and lose speed, but there are limits to how sharply and how long you can do this; to one side and that wing will drop and you&rsquo;ll start to bank that way; to make a turn hold a steady bank while maintaining altitude and ease off as you come to the new heading&rdquo;, once upon a time when planes were novel you had to actively <b>teach</b> pilots things like that but now they&rsquo;re things people just know from experience.</p>"}