{"version": "1.0", "type": "rich", "title": "Ghost of Tsushima \u2013 it's an Ubisoft. Specifically, it's a Japan-flavored Assassin's Creed: Odyssey, with maybe a bit of Far...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/627101364638580736/", "html": "<p>Ghost of Tsushima \u2013 it&rsquo;s an Ubisoft. Specifically, it&rsquo;s a Japan-flavored Assassin&rsquo;s Creed: Odyssey, with maybe a bit of Far Cry.</p><p>It&rsquo;s not by Japanese people though, which is interesting. It&rsquo;s reportedly well-received there and the guy behind Yakuza (basically, &ldquo;Being Japanese: the AAA Series&rdquo;) likes it.</p><p>But beats feel a little off. The best synecdoche for it was I had to switch off the Japanese audio track. It was grammatically and phonetically correct but I couldn&rsquo;t tell if the director just didn&rsquo;t know where to put emphasis or if I was being bugged by the translated-from-English lines when I know the sentiment would be expressed differently.</p>"}