{"version": "1.0", "type": "rich", "title": "Went on to get Yakuza Kiwami 2, cause God knows there's no shame in staying in playing vidya on a nice day now. Thoughts:\nThe...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/613049428332494848/", "html": "<p>Went on to get Yakuza Kiwami 2, cause God knows there&rsquo;s no shame in staying in playing vidya on a nice day <i>now</i>. Thoughts:</p><p>The new engine is beautiful and smooth, and I&rsquo;m impressed with how faithfully they reproduced the sites from the old one. I don&rsquo;t know how you expect me to go back to play even the remastered &frac34;/5 after this</p><p>I wonder if the &ldquo;different types of XP&rdquo; inspired the recent Spider-Man, or if there was a mutual influence somewhere</p><p>Challenges seem better balanced, can be tough but not frustratingly impossible, and award XP you could just grind for some other way</p><p>It doesn&rsquo;t pause cutscenes if you go back to the PlayStation menu, gotta get used to that</p><p>Yakuza Zero and Kiwami each kind of eased into things, with slow starts and twists accumulating; this one is like here&rsquo;s your themes, remember this guy? he&rsquo;s giving you a new mission, oh he&rsquo;s dead, here&rsquo;s a new character and the organizing tension, go!</p><p>I guess Zero and One were both slice-of-life introductions to minor soldier Kazuma Kiryu, and you can&rsquo;t so much do that for Fourth Tojo Clan Chairman (ret.) Kazuma Kiryu. Maybe that&rsquo;s why they started adding other playable characters</p><p>People hold their wafer-thin 2009 flip-phones in all sorts of <i>wrong</i> pistol grips, cross-keypad overhand grips, etc. That&rsquo;s fascinating, was there just <i>not</i> the expectation in Japan that you hold it from behind like a corded phone?</p>"}