{"version": "1.0", "type": "rich", "title": "Avengers Pinball: First Impressions", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/42008652390/", "html": "<p>Got a chance to play the new Avengers pinball table the other night. This was a Pro model (cheaper and stripped down from the LE/Premium models, but more features than the distinct &ldquo;The Pin&rdquo; home models) at The Know in Portland.<br/><br/>First impression: reminds me of X-Men - the main dynamic is shots that, hit enough times, start a mode keyed to a particular Avenger, and you want to collect them all. Haven&rsquo;t triggered all of them yet, but they seem like your basic &ldquo;make this shot to start, keep making it to complete&rdquo; modes.<br/><br/>A major difference, though, is that these shots are a *lot* narrower and harder to hit, and require 4 shots to start. I assume that&rsquo;s hard-coded, as each shot has 4 lamps. (Also, compared to when X-Men showed up on location, the code seems much more polished, I wouldn&rsquo;t expect nearly as much change on updates.)<br/><br/>There&rsquo;s a few things that compensate for this difficulty. For one, if you soft-plunge and flip to an Avenger shot you&rsquo;ll (I&rsquo;m told) start the mode immediately, kind of like Sopranos. For two, modes don&rsquo;t time out and remain active across balls. For three, there&rsquo;s a pretty open lower playfield where missed shots can bounce fairly safely and probably advance something useful (Thor stand-ups, Hulk drop targets, S.H.I.E.L.D. standup mystery awards, or the Tesseract Cube)<br/><br/>For Hulk you need to drop 4 targets and then hit a saucer - it&rsquo;s pretty shallow but there are some shots that serve it up perfectly. That starts a straight-up 4-ball multiball with a decently long save - I didn&rsquo;t have time to take my eyes off the flippers to see if you could advance anything else while it was running - my guess is maybe the Loki and multiplier rollovers but nothing else. (Looking it up online, you can apparently make shots to complete Avengers during this mode, but I&rsquo;m still not sure about starting them.)<br/><br/>The Tesseract Cube is basically the TotAN lamp. Spinning gives you points, spin it enough and you start a mode where\u2026 spinning gives you points. Meh, but the geometry of the table&rsquo;s such that you can put some wicked spin on it pretty easy.<br/><br/>There&rsquo;s a Loki multiball, LotR sword-style inlane/outlane rollovers light lamps, all 4 lights a lock at the orbits, 3 balls locked starts it. Haven&rsquo;t discovered anything special here yet.<br/><br/>Finally, you get your multiplier from a standard &ldquo;3 rollover lanes above a bumper triangle&rdquo; setup in the back right of the playfield. But each lane has 2 lights (one per Avenger) - a skill shot plunge to the lit lane will give you both, but otherwise each rollover seems to only give you one (as long as they&rsquo;re not both lit already). As usual they rotate with the flipper buttons, and all 6 will advance the multiplier. Bumpers and the multiplier lanes seem to get a lot of action on the multiball, so that works out.</p>\n<p>I&rsquo;ve just barely made it to a replay at 16,000,000 so far, but on reflection my scoring strategy (which I&rsquo;m going to go out tonight to try) is to play a game of Avengers like a ball of Monster Bash - get shots 4 times to start features, and then hit the big green guy just left of centerfield for a multiball to complete them.</p>\n<p>I like it a lot - when Stern was first left as the only manufacturer standing, they made some really iffy tables (maybe due to their attempts to cut costs and make pinball newbie-friendly). But between AC/DC, X-Men, and now Avengers, they really seem to be on a roll lately.<br/><br/><br/>Things I don&rsquo;t like:<br/><br/>The ball can get stuck under the arms of the Hulk toy without triggering him pretty easily. The arms are the first things to trip in a ball search, but for a mechanism that doesn&rsquo;t really do much in gameplay that&rsquo;s an annoying flaw, especially if you&rsquo;re on the cube timer.<br/><br/>Ramp returns over the inlanes mean it&rsquo;s pretty much impossible to see whether the Loki letters are lit there without craning forward - might be the &ldquo;trickster&rdquo; theme, but meh.<br/><br/>Also it&rsquo;s tough to see if the 3 Avenger lights nearest the top-right corner on the multiplier rollover lanes are lit.</p>"}