{"version": "1.0", "type": "rich", "title": "Further Yakuza 0 thoughts:\nInspired me to learn the history of the actual yakuza and Kabukicho and Golden Gai. Interesting!\nThis...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/190300615278/", "html": "<p>Further Yakuza 0 thoughts:</p><ul><li>Inspired me to learn the history of the actual yakuza and Kabukicho and Golden Gai. Interesting!</li><li>This has been a nice tour of a wide variety of quite different but all distinctly Japanese styles and faces</li><li>I wonder if I&rsquo;d appreciate it more if I was more familiar with Yakuza-movie tropes, but I think it&rsquo;s mostly just performing them straight and I&rsquo;m all &ldquo;nice tropes!&rdquo;</li><li>On the other hand I wonder if it&rsquo;ll follow the (remade) original and build to a batshit SEGA arcade climax where you fight a helicopter on a rooftop</li><li>Now that I think of it that explains RE, too - <a href=\"/post/183739568658/\" target=\"_blank\">Capcom also grew</a> from an arcade model of storytelling as disjointed, increasingly <i>much</i> setpieces strung together by &ldquo;yeah now this is happening&rdquo; cutscenes</li><li>They totally filmed like 30 1-minute gravure shorts with 80s-ass music and color schemes</li><li>In fact, the music team must have loved going back to this whole 1988 Japan synth fantasia in general.</li><li>Fishing minigame!</li></ul>"}