{"version": "1.0", "type": "rich", "title": "The Outer Worlds", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/190056789668/", "html": "<h1>The Outer Worlds</h1><p>Obsidian took their Fallout experience and broke free!</p><p>Far enough that they could build a decent RPG on a decent shooter</p><p>Better than a good RPG on a novelty rendering platform</p><p>Better than whatever Fallout 76 was</p><p>It patches its gaps with AAA Best Practices, the bright containers and all and that&rsquo;s good</p><p>The skills engine is a good evolution but maybe too sanded down</p><p>The conversation dynamic is where they shine but not made any more important than competing quest-worlds, less than the new Eastern European CRPGs</p><p>Even minor conversations branch off companions and equipment, nice but in a way Fallout 2 coulda done (minus animation)</p><p>The companions are good like BioWare, maybe 3/5 as polished but enough</p><p>Processes The Zeitgeist as fiber, side and companion quests are about asexual girl dates and himbos and all the chicks have queer hair and it doesn&rsquo;t matter</p><p>It&rsquo;s Fallout: Deus Ex in a world that is aware of BioShock and Firefly but not Rand or Heinlein</p>"}