Oh, now I've placed Outer Worlds. It combines a streamlined RPG core that requires multiple playthroughs to exhaust with a 3D...
Oh, now I’ve placed Outer Worlds. It combines a streamlined RPG core that requires multiple playthroughs to exhaust with a 3D engine good enough for vent-crawling exploration and FPS action with a spread of moddable handgun/long gun/heavy/melee weapons. More than individual encounters in the waste it focuses things into zones with colorful setpieces and plenty of side pursuits, solvable through fighting, stealth, hacking, lockpicking, or dialogue challenges.
It’s not a successor to Fallout (which started as a tactical GURPS campaign of Wasteland), it’s a successor to Deus Ex.
And considering where that’s at right now (I noped out of Human Revolution on the first level) that might’ve for the best.