{"version": "1.0", "type": "rich", "title": "Red Dead Redemption Online has been adding ways to balance its community and honestly it's a little silly that at this point I...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/185468016848/", "html": "<p>Red Dead Redemption Online has been adding ways to balance its community and honestly it&rsquo;s a little silly that at this point I can deal with someone killing me by \u201cbegin feud\u201d, \u201cparlay\u201d, OR \u201cpress charges\u201d, beyond just respawning</p><p>It\u2019s weird cause the original RDR\u2019s online mode had one of the first and best and simplest counter-joykillng balances I remember, if you strung together enough player kills you\u2019d get a bounty worth coming after</p><p>maybe that unbalanced the in-game economy, I dunno</p>"}