{"version": "1.0", "type": "rich", "title": "More AC: Odyssey thoughts:\nIt\u2019s really good, they found a good balance between stealth and melee-as-rhythm game and the missions...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/183396658003/", "html": "<p>More AC: Odyssey thoughts:</p><p>It\u2019s really good, they found a good balance between stealth and melee-as-rhythm game and the missions and locations have a good mix of objectives</p><p>The writing/acting/directing is seriously good! There\u2019s a lot of choices and they\u2019re not eyerolling angel/monster moral dichotomies but more strict/lenient where it\u2019s not obvious what choice yields the desired result</p><p>There is SO MUCH of it, I got to the capstone level gold achievement like half my playtime ago and I\u2019m maybe 2/3 done the <i>five</i> main progress threads and after that there\u2019s maybe another third worth of random quests and then <i>another</i> third of bonus content that keeps coming out. Now I get why Far Cry: Montana felt a bit rushed, they were def. cannibalizing it in favor of this as their flagship open world</p>"}