{"version": "1.0", "type": "rich", "title": "Not to downplay the individual heroic efforts of Caroline Couture or anything like that but in all likelihood Ubisoft licensed...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/182812772538/", "html": "<div class=\"question\"><strong>Anonymous</strong> asked: Not to downplay the individual heroic efforts of Caroline Couture or anything like that but in all likelihood Ubisoft licensed SpeedTree. Which is not to say that said individual wasn't still exhibiting cyberhorticultural excellence, just that a lot of the scientific modelling involved in reproducing hundreds of these assets was likely done with the help of a fleet of video game tree engineers whose work is also impressive.</div>\n<p>Yeah dude I know it was done in SpeedTree, she <a href=\"https://t.umblr.com/redirect?z=https%3A%2F%2Fwww.google.com%2Fsearch%3Fq%3Dcaroline%2Bcouture%2Bubisoft%2Btree%2Bsite%3Aartstation.com&amp;t=YzA0OWYxMmYzNmJhNDEwOTkzZTViMWVkYmYwOThjYjMwY2NmYzA4OCxlMDYwZjUyZGNiYTQwNmZjNDA0NGM5MjFjNWUzNDBhNjU4ZjdjNzky\" target=\"_blank\">left notes on ArtStation</a> (the portfolio site for vidya artists) on how she modelized them to get those realistic effects I <a href=\"/post/182627650933/\" target=\"_blank\">hadn\u2019t seen before</a> in all the other vidya that uses SpeedTree</p>"}