Pre-rendered Ephemera: The Missing Tenebrism in 2.5D
Pre-rendered Ephemera: The Missing Tenebrism in 2.5D
“In both tech culture and the broader media landscape, the 90’s were a decade defined by the notion of limitless untapped possibility. Though game devs were far more hampered compared to the gargantuan strides made by filmmakers, their in-house pre-rendered art gives a window into the worlds they could imagine but not yet conceive.”