{"version": "1.0", "type": "rich", "title": "also re:RDR2\nIt\u2019s not a lie the horse mechanics suck\nIn the last year I\u2019ve played 2 games from off-brand Eastern European devs...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/180644830033/", "html": "<p>also re:RDR2</p><p>It\u2019s not a lie the horse mechanics suck</p><p>In the last year I\u2019ve played 2 games from off-brand Eastern European devs (Witcher III and Kingdom Come) with better horse mechanics</p><p>I get you love your engine\u2019s authentic kinetics</p><p>Which is why GTA 4 cars were abominably terrible and unfun until they loosened it up in 5 (and gave you Franklin\u2019s slow-time ability)</p><p>(Not that they\u2019d consider taking it back to the <i>fun</i> they made their brand name on, the measured and awarded 7x flips of GTA3, that was vulgar stuff best left to the Saints Row franchise now)</p><p>But if you\u2019re going to hack it \u201chorses have enough horse sense not to run smack into trees and boulders\u201d is accurate! And you\u2019ve already worked horse sense into it since RDR1 with the \u201chorses rear rather than running off a damn cliff\u201d mechanic</p>"}