{"version": "1.0", "type": "rich", "title": "Finished the main arc of Red Dead Redemption 2.\nIt\u2019s the best-written story I\u2019ve played as a game, the epic tragedy of America...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/180329162993/", "html": "<p>Finished the main arc of Red Dead Redemption 2.</p><p>It\u2019s the best-written story I\u2019ve played as a game, the epic tragedy of America and masculinity that Rockstar was trying for with GTA 4 and V</p><p>So much so that when you step back you realize the story missions aren\u2019t much from a gameplay perspective - you repeatedly ride horses while having a conversation, watch a cutscene or do a one-off button press mechanic to do something, then an unchallenging fight where you either fire at a wave of attackers from cover or ride away firing at the ones chasing you</p><p>There\u2019s enough novelty in the stranger missions and hunting and challenges to keep you entertained though</p><p>In plotting it keeps up the GTA V mechanism of being oriented around a few major heists, but there are parts where it seems to be aping RDR1\u2019s beats in an almost Star Wars sequel fashion. This far into the last one we had an escapade with Mexican rebels? So this time we\u2019ll have an escapade with Cuban rebels! Last one ended with John Marston doing odd ranching jobs? <i>Well</i></p>"}