{"version": "1.0", "type": "rich", "title": "In a barcade projecting a Castlevania III playthrough on the wall and it\u2019s really impressive how advanced these graphics are for...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/179243466018/", "html": "<p><a href=\"http://ilgreven.tumblr.com/post/179243308845/in-a-barcade-projecting-a-castlevania-iii\" class=\"tumblr_blog\" target=\"_blank\">ilgreven</a>:</p>\n\n<blockquote><p><a href=\"/post/179237373453/\" class=\"tumblr_blog\" target=\"_blank\">kontextmaschine</a>:</p><blockquote><p>In a barcade projecting a Castlevania III playthrough on the wall and it\u2019s really impressive how advanced these graphics are for NES, it\u2019s close to early Genesis really - some detailed backgrounds, complicated palettes, a \u201cscreen shake\u201d where all the terrain seemed to vibrate while sprites held steady, a floating multi-segment bone snake moving in circles (which was a classic arcade \u201csee what we can do\u201d of the period)</p></blockquote>\n<p>Too bad the NES couldn\u2019t handle the VRC6 coprocessor chip like the Famicom could, so non-Japanese players could hear the true soundtrack in all its glory.\u00a0 (And later Konami would make a VRC7 chip with FM channels that <i>sounded</i> like early Genesis\u2026)</p></blockquote>\n\n<p>well golly</p>"}