{"version": "1.0", "type": "rich", "title": "Played through Far Cry:Montana. It was fun, but even as someone who worries about American collapse and has thought about moving...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/176362624798/", "html": "<p>Played through Far Cry:Montana. It was fun, but even as someone who worries about American collapse and has thought about moving to a compound in Montana and/or founding a cult it wasn\u2019t <i>essential</i></p><p>(the online \u201cARCADE\u201d user-edited levels are a rush of Duke Nukem nostalgia tho)</p><p>So taking a mulligan and getting AC:Egypt. I\u2019d asked which of \u201cthe two\u201d AC strains it was, based on climbing (one button/two) and fighting (combos/medicine attrition)</p><p>But then I do the first fight and visually (and mechanically at a kindergarten level) it\u2019s a Dark Souls reference, but I see damage numbers popping up on hit and I see something about legendary quality weapons and</p><p>OHH SHIT, it\u2019s the return of the MMORPG style from AC:France</p><p>Getting to the point where I can key off design fads to recognize the staffs cycling across Ubisoft franchises as well as I used to be able with \u201890s-2000s Square</p>"}