{"version": "1.0", "type": "rich", "title": "one thing about playing military FPSes, not even the ridiculousness of 64 v 64 matches where you run all around the battlefield...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/174716583683/", "html": "<p>one thing about playing military FPSes, not even the ridiculousness of 64 v 64 matches where you run all around the battlefield like a maniac \u2013 that\u2019s thinking as a (lower) fighter instead of thinking like a soldier</p><p>it\u2019s the way they bake in regular death \u2013 by level design you can\u2019t claim enough territory to win without spreading yourself too thin to cover every approach<br/></p><p> it makes you think like a (higher) commander instead of thinking like a soldier, treating your life as a disposable resource to be well-spent \u2013 I have very often committed to a course of action I totally expect to end in death that would give my \u201cside\u201d a marginal advantage I calculate worth it</p><p>easily one in every 20 of my vidya deaths would be worth a Medal of Honor (basically, \u201che took initiative to do something critically useful he couldn\u2019t reasonably expect to survive\u201d), which is absurdly out of line with any attested war, even if you double the rate to factor in the doomed ones with no surviving friendly witnesses<br/></p>"}