{"version": "1.0", "type": "rich", "title": "RTS where...\nhuh. \u201creal-time strategy\u201d, it was big in the 90-2000s\nRTS where there\u2019s a variable that makes your selected units...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/174044490103/", "html": "<p>RTS where&hellip;</p><p>huh. \u201creal-time strategy\u201d, it was big in the 90-2000s</p><p>RTS where there\u2019s a variable that makes your selected units ignore orders at the same rate that your terrain spontaneously generates units</p><p>probably better for a tabletop campaign</p>"}