RTS where... huh. “real-time strategy”, it was big in the 90-2000s RTS where there’s a variable that makes your selected units...
RTS where…
huh. “real-time strategy”, it was big in the 90-2000s
RTS where there’s a variable that makes your selected units ignore orders at the same rate that your terrain spontaneously generates units
probably better for a tabletop campaign