{"version": "1.0", "type": "rich", "title": "So a thing about Houdini is that like golf courses, there were traditionally few enough pinball course designers that they were...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/173821986693/", "html": "<p>So a thing about Houdini is that like golf courses, there were traditionally few enough pinball course designers that they were all \u201cin conversation\u201d with each other, picking up and adapting/improving each others\u2019 layout innovations</p>\n\n<p>And into the \u201890s as dot matrix screens and digital sample audio got common they got to name-checking each other\u2019s *thematic concepts* (as pinball got kinda hyperconcentrated)</p>\n\n<p>And an interesting thing about Houdini I get it trying to place itself in The Tradition by riffing on some thematic concepts, while being pretty pattern-breaking mechanically</p>\n\n<p>It\u2019s kinda like Wizard of Oz, clearly someone stuffed too many decades\u2019 worth of Pinball Ideas into a single table, but they\u2019re good ideas and I hope they dribble out</p>\n<img src=\"/media/tumblr_p8luwlzfrL1qeywqoo1_1280_6651624c6460.jpg\" />", "thumbnail_url": "https://kontextmaschine.com/media/tumblr_p8luwlzfrL1qeywqoo1_1280_6651624c6460.jpg", "thumbnail_width": 960, "thumbnail_height": 1280}