MGS Phantom Pain's free on PS4 this month, so playing that. It's striking how much "open world" is its own genre that's quietly...
MGS Phantom Pain’s free on PS4 this month, so playing that. It’s striking how much “open world” is its own genre that’s quietly but TOTALLY indebted to MMORPGs, particularly WoW
- you ride a mount
- collecting plants and animals and minerals
- around an open world full of enemies you see before you aggro
- or sneak by
- to collect treasure
- for the townbuilding and crafting money sinks cause why not?
- but sometimes you’re in a special enclosed space for a scripted run
i waved this off for a bit but it’s really getting to me now
how I’m pretty sure aggro radius scales with level, and how much they encourage you to play old content (missions/dungeons)
by way of bonus challenges for completionists and an even more streamlined way that it leads to the new gear you want
it’s like the abortive gear level/instancing of AC:French Revolution finally met… ohh, whatever point I was trying to make GTA Online made it already
but I haven’t even gotten to the stage where the game apparently becomes an online townbuild/attack/defend resource gatherer with a real-money currency to hurry things
which sounds so on the nose it might be a Kojima tease no matter how much the mechanics suggest it
the outlier as open world games go is Just Cause, which somehow took its physics energy seriously enough to invent a “physics” base to match Skyrim’s “RPG” and Destiny’s “FPS” and MGSV’s “Stealth” and Zelda’s whatever
coulda been HL3, just saying