{"version": "1.0", "type": "rich", "title": "Playing Phantom Pain and was just doodling around looking at Snake and Quiet in the chopper and I noticed something. While the...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/166359501483/", "html": "<p>Playing Phantom Pain and was just doodling around looking at Snake and Quiet in the chopper and I noticed something. While the gross features of their faces all match the characters\u2019 fictional ethnicity, the subtler details \u2013 the texture of the hair, the exact profile of the nose, the lips, the eye sockets \u2013 seem a bit off and can\u2019t help but feel it\u2019s in a Japanese direction<br/></p><p>or according to the Japanese 3D sculptor-animators who tweaked them, \u201chuman\u201d, presumably. as 3D converges on \u201crealism\u201d it\u2019s the slight artifice where you see the mark of the creator<br/></p><p>as far as other Japanese games with a AAA modeling budget, I\u2019ve noticed Final Fantasy Road Trip in a deeper uncanny valley of ethnicity, but it\u2019s hard to say how much of that was deliberate effect \u2013 the character design was more stylized and a lot of the background design was &ldquo;kinked Americana\u201d, after all<br/></p>"}