{"version": "1.0", "type": "rich", "title": "I\u2019d enjoyed Battlefield 4 and find it really interesting how AAA games are exploring history these days, so of course I got the...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/152050561203/", "html": "<p>I\u2019d enjoyed Battlefield 4 and find it really interesting how AAA games are exploring history these days, so of course I got the early-release version of Battlefield One, the first of the big military FPS franchises (Battlefield, Call of Duty, I guess Medal of Honor\u2019s defunct now) to be set in WWI.</p><p>As gameplay, solid - took me a second to get used to the changes in weapons, vehicles, and scoring, but that all makes sense either for flavor or balance improvements, which I appreciate.</p><p>As for the theming, heard a lot of people thinking the tone would be tricky to nail but I think they got it decent. They\u2019ve got the same ominous-to-elegaic orchestration as Valiant Hearts, so I guess bog-standard there. The breadth of the visual design is great, and really gives a sense of the scope of the war. Empires field troops from all their colonies so character models are diverse and varied, when you spawn as an American sometimes you\u2019ll find yourself giving orders in a Harlem bass and sometimes with an Irish lilt.<br/></p><p>The maps likewise, ranging from the Belgian trenches to Italian mountains to the Sinai Desert. Fields, forests, villages, proud brick towns - and cratered moonscapes and rubble-grey ruins, with several maps set along a \u201cfront\u201d so you experience the passage from bucolic to hellscape. It\u2019s that most of all that I think \u201cgets\u201d the vibe of WWI:\u00a0 a recognizably modern world - distinguished if at all by a higher degree of pastoral charm - that abruptly turned into a steampunk apocalypse.<br/></p><p>And it\u2019s not just the aesthetics, the gameplay also \u201cfeels\u201d more WWI-ish. It\u2019s more infantry focused for one, which is not to say vehicles are weak - if anything, foot soldiers feel even more weak and vulnerable by comparison to these early tanks and warplanes, but limitations in speed and maneuverability limit their utility solo in favor of support roles.</p><p>Poison gas grenades and bombs make an appearance - deadly but trivially defeated by gas maks that limit situational awareness and take hands and time to equip, and smoke grenades can lay an even thicker and larger screen than I remember. The Battlefield franchise always boasted of its terrain deformability and with a heightened role for indirect fire artillery that makes a big difference for ground cover, especially in open areas.</p><p>Which is to say, I\u2019ve already spent quite a bit of time cowering in an impact crater with my gas mask on, either keeping my head down for fear of snipers or anxiously scanning for the forms of flame troopers emerging from the smoke.<br/></p><p>The single-player campaign&hellip; someone must care about that. I played the intro and two segments, and I don\u2019t know what other notes you\u2019d hit in a WWI story, but it\u2019s kind of grim. You\u2019ve got \u201cdetermination rewarded with death\u201d, \u201cfraternity rewarded with death\u201d, and \u201cthe interplay of naivete and cynicism, resolved with death\u201d.<br/></p><p>Also as far as I can tell, airplanes, M.A.S. boats, the Alpine and Adriatic campaigns and no Gabriele d\u2019Annunzio. BOOOO. Maybe in something I haven\u2019t played yet or in an expansion - campaign seems modular. Also compared to BF4 (which I got on discount with all expansion packs, probably to build hype for this) the base unmodified game seems awful limited in weapons and modes (there\u2019s a new \u201crelease the pigeon\u201d one that\u2019s fun though), but I guess that\u2019s the business model.<br/></p>"}