shrine to the prophet of americana

So the reason I was thinking about Batman and Catwoman was I’ve been playing the new Arkham Knight game. It’s good! After just...

So the reason I was thinking about Batman and Catwoman was I’ve been playing the new Arkham Knight game. It’s good! After just going off on how the Arkham games have an edge up on GTA by not having any of the (out of style) driving genre in them, the third-to-last thing I expected was for the new one to have Burnout-style driving in it, the second-to-last thing was for it to have Japanese arcade-style tactical tank combat, and the absolute last thing I expected was for them both to work so well.

Also I’m really just appreciating how well the property works for open-world gaming because unlike other games it can easily make an in-universe explanation for all sorts of stuff that’s really a function of games-as-commercial-objects with “Because Batman”. Why is the same protagonist engaging in (and skilled at) melee combat, tool-based puzzles, car combat, aerial maneuvers, and mystery-solving? Because Batman. How do you expect us to buy a plot making all sorts of bounces and turnabouts to justify a bunch of different boss battles? Because Batman. Why are we still supposed to think of this guy as good when he spends the game taking out thousands of faceless mooks? Because Batman. Why are we taking time out to track down all sorts of hidden collectables? Because the Riddler, because Batman.

The one thing though, after 4 of these they’re scraping the bottom of the barrel as far as enemies goes. Consensus is that Batman has the best rogues’ gallery in comics, and further that that’s because so many of them work as twisted reflections of Batman.

To wit, Catwoman’s thing is dressing up in sexy black leather and going off on outside-the-law missions on the rooftops of Gotham; Penguin’s an orphan with a taste for high society; Joker (and to an extent Anarky) is as obsessive about creating chaos as Batman is with order; (Joker and Penguin are also hella fond of themed gadgets;) Scarecrow uses fear as a tool and a weapon; Two-Face has a split personality; Riddler is constantly showing off his supergenius; Mr. Freeze is driven by the memory of personal loss; Man-Bat is, uh.

(Harley Quinn is really a Robin - a sidekick who maintains absolute personal and professional loyalty in the face of how much suffering the role brings. That’s a big theme of this game and I’m surprised they didn’t use her more in it.)

Even the ones that don’t have such thematic resilience make a particular kind of sense for Batman - his “no guns” thing contrasts with Deadshot’s “only guns”; his combination of fighting skill and resilience are matched by Ra’s al Ghul, Bane, and Solomon Grundy. Poison Ivy is odd - plants and poison aren’t really meaningful to Batman, and actual superpowers are kind of peripheral to the Batverse, but what she is really, deadly kiss and all, is a distillation of the femme fatale figure. Recall that Batman is heir to the pulp tradition from which that archetype comes, and that poison is a traditionally female weapon.

But when you’re getting down to Deacon Blackfire and Firefly… well, I guess bats are the natural predators of insects, but “a pyromaniac with a jetpack” is kind of a stretch. I suppose the series has used Killer Croc and Calendar Man (and Mad Hatter, who I give a pass though on what principles I can’t tell) before. At least it’s not Condiment King, I suppose.

Tagged: vidya batman batman arkham knight pulp fiction