{"version": "1.0", "type": "rich", "title": "Still playing Witcher III. Got me thinking about how 3D open-world sandboxes have all been converging on some sort of...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/122816075608/", "html": "<p>Still playing Witcher III. Got me thinking about how 3D open-world sandboxes have all been converging on some sort of all-genres-in-one standard.</p>\n\n<p>You know, combat and climb-based 3D environmental navigation from beat-em-ups; leveling, skill progression, simultaneous quest-based structure and loot from corpses by way of RPGs both C- and A-, simple &ldquo;mysteries&rdquo;, dialogue trees, and collecting random objects to assemble into tools from point-click adventures\u2026</p>\n\n<p>But that&rsquo;s not ALL genres, is it? And I think that&rsquo;s why granddaddy of the field GTA is starting to show its age - it derives its lineage from different genres: vehicles from racers and flight sims; combat and multiplayer modes from FPSes (rendered, uh, TP); jump-based ascent, self-contained mission structure,  character power increasing from weapon powerups and currency objects that spawn on enemy death and get tracked in the HUD from platformers.</p>"}