{"version": "1.0", "type": "rich", "title": "WWE WrestleMania pinball: review", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/121812392868/", "html": "<p>I seem to be the only person in Portland or like anywhere pinball who doesn\u2019t actively hate this table. Wevs, there are a lot of \u201890s DMDs that only recently got \u201crediscovered\u201d, just wait for the operators to start unloading them, pick one up cheap, and flip it when the time comes.</p>\n\n<p>I think it\u2019s a cute callback to the late pre-ramp era where so much of the action involved a diamond-shaped upper playfield w/saucer fed by orbit shots (dig those bonus count lights too). </p>\n\n<p>Also it\u2019s got interesting tradeoffs between downhill elements that progress towards modes or advance scoring, uphill during a match for those millions, and uphill without a match to advance the bonus and multiplier.</p>\n\n<p>Not saying it\u2019s perfect - those tradeoffs right now are too weighted in favor of bonus and thus uphill no-match, I don\u2019t really try anything else until I\u2019ve got the multiplier maxed, which is at least what, 12 shots to the upper playfield, and however long bouncing around the ring.</p>\n\n<p>(It would be nice if outside a match the ring would be some \u201ccut a promo\u201d feature which gave you 2-3 flips to make the saucer or a particular lit target then went dead.)</p>\n\n<p>The last code update buffed the matches a bit, with enough hits you can get a pin leaving the upper PF without a saucer, it would be nice if the championship belts actually did something, whether modes like after Champion Pub fights, bonus, maybe a permanent +1X multiplier.</p>\n\n<p>And the central horseshoe/bumpers, fuck only knows why they\u2019re even there.</p>"}