{"version": "1.0", "type": "rich", "title": "I keep going back and forth on AC: Unity. \n\n It\u2019s World of Assassin\u2019sCreedcraft, with the SP mode as a spinal solo questline...", "author_name": "kontextmaschine", "author_url": "https://kontextmaschine.com", "provider_name": "kontextmaschine", "provider_url": "https://kontextmaschine.com", "url": "https://kontextmaschine.com/post/102680364048/", "html": "<p>I keep going back and forth on AC: Unity. </p>\n\n<p>It\u2019s World of Assassin\u2019sCreedcraft, with the SP mode as a spinal solo questline that gives you decent greens and blues then purples. But past that loot-grindable instances and parallel and semifungible progression systems and everything.</p>\n\n<p>Destiny was World of Halocraft and AC:U did it better, half of GTAV was WoGTA and AC:U integrated the sides better, on the other hand Diablo III was More Diablo II and that didn\u2019t happen so. So. </p>\n\n<p>Also the French Revolution, they did even more than you could expect. </p>\n\n<p>the AC3 lineage, 3-Black Flag-Rogue, I liked that. More wilderness, more stealth timing. ubisoft says okay let\u2019s see that work out in Batman: Arkham and Shadow of Mordor\u2019s lineage, let\u2019s split another branch off from early Ezio and make it WoAC and I\u2019ll give them a chance.</p>\n\n(Borderlands was Doomablo)"}